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Devil May Cry Series Innovations

Each game in the series has added new elements to the gameplay.

Devil May Cry introduced the 'style' meter and ranking, encouraging players to attack and evade continuously while avoiding damage.

Devil May Cry 2 introduced the ability to perform combination attacks in mid-air and an evasion button. It also introduced a weapon-change button, so the player could cycle through ranged weapons without switching to the inventory screen.

Devil May Cry 3: Dante's Awakening added a selection of gameplay styles, allowing the player to focus on their favorite techniques or weapons, whether it be swords, guns, evasion or defense. Each of the four basic styles gain experience points, which unlock more techniques and abilities without costing 'red orbs', the common currency of the series. A second weapon-change button was added, allowing the player to cycle through the character's melee weaponry, specifically known as Devil Arms, as well.

Devil May Cry 4 brings one major innovation in the form of main character Nero's "Devil Bringer" arm, which gives players the ability to pull distant enemies in to be attacked, or smash them into the ground. Nero is also armed with a sword that can be "revved" up via a throttle handle, allowing players to precharge the sword for extra damage on the next hit, or with precise timing it can be charged after each attack, for extra damage and style. As Dante, players can also switch fighting styles in mid-combat.


 
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