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Devil May Cry Common Gameplay Elements

The gameplay of the series focuses primarily on fast and 'stylish' combat; gaining a high style ranking requires long attack and evasion strings while avoiding damage. In later games, the system was slightly modified so players had to actively vary the attacks used, so as to maintain the style rank. The style rank is tracked during combat with letter grades, from worst to best: D, C, B, A, S. They are also represented by words that start with the first letter of the class, "Dull" for D for example. The third game introduced "SS" and "SSS" ranks, which continues in the fourth. The player's performance on each level is also ranked using these letters.

The game also features some puzzle-solving and exploration elements retained from its survival horror beginnings, but these are downplayed; Devil May Cry games put emphasis on action.

The Devil Trigger ability enables the player's character to transform into a devil-like form with additional powers based on their current weapon, while the character's strength and speed increase and health is slowly restored. Notable weapons in the series include the swords Force Edge/Sparda in Devil May Cry, Rebellion in Devil May Cry 2, and Yamato in Devil May Cry 3. The first three games also eliminated the need to reload or reserve ammunition.

Dante is generally the lead character in the games, though Devil May Cry 2 featured two other characters who could be selected instead of him (Lucia or Trish), the Special Edition of Devil May Cry 3: Dante's Awakening allowed the player to use Vergil, and Devil May Cry 4 features a new protagonist named Nero.


 
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